First original footage frames in 4k!

by - 2012/05/14 71 Comments Filming, Production

Ian made a quick selection of frames, straight from the RAW files, unedited 4k originals in 32 bits float OpenEXR linear color. Just 5 frames is 250 MB. Oh yeah we have Terabytes! Click on image for 4k jpg, or download the zip with all frames below.

https://download.blender.org/mango/first-footage.zip

Everyone’s invited to unleash denoising, LUTs, graders and other fancy stuff on the material and show us something amazing!

The day after

by - 2012/05/12 10 Comments Filming, Production

Half of it is random stuff from the sets. Don’t worry, we rescued the more exciting props like Sebastian’s trackers and Jeremy’s gun! We’ll enjoy a couple of slower days here during weekend, monday kickoff of the 2nd half of Mango: make the vfx :)

Time Lapse – Day 4

by - 2012/05/10 14 Comments Filming, Production

Last day of filming. On location at the bridge, moved a couple of times from inside cars to under tarp shade thingys. Playing back at 3fps this time to show it off a little more (plus we were sillier with it because it was in our faces!)

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Greeeeeeen

by - 2012/05/05 20 Comments Production, Random

Today was the first day of production in the greenscreen studio at Amsterdamstudios.nl. No filming yet, but building the sets for the first day of shooting on monday. Romke brought in his awesome stuff, 2 truck loads full of assets, props and sets. The team had some really hard work to do today!

The studio is super great, with a giant greenscreen, a white limbo, separate rooms, and first floor for catering. The guys from Amsterdamstudios.nl even put a Blender logo at the door! :)

Result: random video with lots of green pixels. Plus some Russian punk from “Green Team”.

The Drill of Death. Mango Weapons Workshop.

by - 2012/05/05 14 Comments Production

Last week we had a lot of fun producing various props for the movie, for example an assault rifle and grenades for Barley, hand gun tracking devices for the scientists, an eye patch for the captain and some other things. It was great fun to take a break from sitting in front of the computer and instead going out, hunting for props, assembling stuff and doing some real physical work.

Jeremy made us a kick-ass assault rifle out of a bunch of plastic nerf guns!

Set Mass tool – Script

by - 2012/05/04 7 Comments Production

In physics simulations it’s very handy to make objects have a mass value based on their size. So for instance if you have one big and several small objects in a simulation(that are made of the same material) then the big object should be able to move and affect the smaller objects more then the other way around.

So we asked Sergey if he could write us a tool that works by checking the bounding box of the selected objects and gives them a mass value based on their size. And so he did! it didn’t take him long :)

Download the addon here:PhysicsTools.py

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