Ian Hubert – director/writer
Ian learned filmmaking by making films. In the 4th grade, he adopted an old Japanese camcorder and started playing with CG effects and movies. By the time he reached high school, he was making a feature-length film every year. The well known series SBFP he shot with friend Steve Bylsma. After he graduated from high school he started working on a script for a no-budget sci-fi feature film Project London in 2007. Pre-production and production lasted only a few short months, but finishing the 650 visual effects shots has taken a couple of years, 24 or so different volunteers, and much love from the Blender community.
Ton Roosendaal – Producer
Ton’s experience with 3D started in the ’90s, making animation for video and product presentations. During that period he also developed Blender, which became open source in 2002. Since then he works as Blender Foundation chairman to coordinate the blender.org projects, and for Blender Institute as producer for short film projects like Elephants Dream, Big Buck Bunny and Sintel.
For Mango he is responsible for all organizational and financial tasks, and ensure the project targets are met.
Joris can bring in a lot of experience for us, having done commercial work and completing his 2nd major feature film just last month (New Kids Nitro). We already had two meetings with Joris, he’s enthusiastic and a great match with Ian! Pending further production details and scheduling he’s very interested to join the project as DP.
David has a great professional history as freelance concept artist, art director and illustrator for many studios and publishers – including for Blender’s previous short film “Sintel”. He’s a very proficient CG artist, using open source drawing programs (Krita, MyPaint) as well as Blender for his work. His epic style will help defining how Mango will look a lot!
Jeremy is a proficient rigger/animator, with a wealth of experience in animation projects for advertising, tv-series and short film. He was also one of the lead animators working on Sintel in Amsterdam. For Mango he will be the main character rigger and help out designing the action scenes. His love for crazy robots will him make him a great match for Ian!
Sebastian Koenig – 3D artist/Matchmover
Sebastian is an all-round Blender artist and trainer, with a special interest in matching 3D with real-live footage. He has been (and still is) closely involved with the Blender video match-moving and camera tracking project, amazing everyone with high quality examples and demos. For Mango he will especially keep track of our 3D+film pipeline and ensure we have the best motion-tracked footage possible!
Francesco has been creating 3D images and animations for almost 5 years. His experience ranges from 3D scan data visualization to character animation (being the one he is most interested in). He has worked as a freelance 3D generalist in Italy, Germany and Switzerland.
Kjartan is a self-taught CG-artist who has been learning and working with 3d-graphics since he was 16. He loves to do personal projects whenever he can, and is very focused on mastering both the technical and artistic challenges of making CG. The last few years he’s worked as a 3d-generalist for a small Norwegian studio.
Nicolò is specialized in modelling architectural environments.
Roman Volodin, 3D artist/animator
Roman has a lot of experience in the CG industry. He worked several years as a cg-generalist in the postproduction for film and television. Later he studied 3D animation, because animation is his main passion.
Andy is still busy finishing Omega, and after that will do his graduation project at the University of Karlsruhe. Luckily our project planning includes the summer holidays, so he’s available for us to make Mango look totally awesome in the June-August period.
We met Rob last year after the Sintel premiere. He then amazed us with excellent quality Blender graphics of 17th century Holland. He’s not even studying art, but film production at the Amsterdam Film Academy. Rob will be working for Mango as an internship, helping to organize everything related to the filming itself first and later on as modeler and 3d artist.
We were already following Joram’s work a couple of years – yes he’s the brother of Blender developer Nathan “Jesterking” Letwory – and we’ve always been impressed with this work. More over, he’s not only a great composer and sound designer but even doing film and hiphop & dance clips! For Mango he will take care of all music and sound design work, and of course in Creative Commons!
At this moment we are still filling in the development positions for people to come over to help for Mango. Currently we’ll get at least the help from: