In new builds of blender you will find under User Preferences/Addons/Object/Cell Fracture the new voronoi fracturing tool from Campbell Barton! It’s still under development, but already useful.
screenshot with all the options
In new builds of blender you will find under User Preferences/Addons/Object/Cell Fracture the new voronoi fracturing tool from Campbell Barton! It’s still under development, but already useful.
screenshot with all the options
Here’s a few thing’s I’ve been working on the last 2 weeks.
Gun FX! We had to figure out how to make the armgun shoot. We tried a few ideas. Here’s a concept I made for the FX stuff.
In physics simulations it’s very handy to make objects have a mass value based on their size. So for instance if you have one big and several small objects in a simulation(that are made of the same material) then the big object should be able to move and affect the smaller objects more then the other way around.
So we asked Sergey if he could write us a tool that works by checking the bounding box of the selected objects and gives them a mass value based on their size. And so he did! it didn’t take him long :)
Download the addon here:PhysicsTools.py
Blended box mapping is a technique where you project images from 3 angles and blend them together based on the objects normals. Doing this in cycles was until recently only possible to do on static objects, but now we can use it on animated objects as well!
Download example file: blended_box_map
This technique requires a very new build of blender after build revision 46076. That means newer then blender 2.63 stable. Or you can also use a recent tomato branch
Hope you guys find it useful
If you want to geek out and learn more about this technique then go here:
http://www.neilblevins.com/cg_education/blended_box_mapping/blended_box_mapping.htm
One of the things we learned from the kickoff project was that animating the parameters of modifiers for a bunch of objects can be very, very time consuming. So we asked Sergey if he could make a button that copied the animated parameters of the actively selected object to the whole selection. 5 minutes later he had fully working feature that did exactly that :)
And here it is!: ModifierTools.py
In the image above you can see an example of how I am using the script to make fractured shards look more organic (less straight). This is good for mid ground fragments.
Here’s a update on the robot for your viewing pleasure. It’s starting to take shape.
Quick post. Here’s a preliminary block out model of robot. And for some reason someone wanted me to make a brain.. ?