Misc unfinished stuff

by - 2012/06/01 11 Comments Production

Here’s a few thing’s I’ve been working on the last 2 weeks.

Gun FX! We had to figure out how to make the armgun shoot. We tried a few ideas. Here’s a concept I made for the FX stuff.

and here’s a paintover (this was shown on the weekly post as well)

Gun shading. Bellow is a video showing the first shading pass for the new armgun Ian made. I still haven’t done the textures yet, but I did slap on some subtle textures with the blended box technique.

Shot compositing and lighting. We are finally starting the work on the actual shots. The tools for doing keying and masking is still not quite working yet, so you can see that the background in the image with the live footage is horrible. But this is at least a start :)

Beating up the QuadBot. I made a alternate version of the Quadbot. This one is suppose to be old, rusty and beat up. It still requires some specific texture work (logos, patterns, random numbers and stuff like that).

That’s it!

  1. Micah Denn says:

    any chance of getting a closer look at the rig on your arm guns

  2. Guido says:

    Fantastic stuff! Could you provide us with a slow-motion video of the arm-gun getting combat-ready?:-)

  3. Tadd says:

    Wow this looks phenomenal! The quality this is reaching is amazing!

  4. Diego Herrera says:

    Give us some footage to play with plzz :)

  5. Andrius.B says:

    I keep up the great work.
    BTW, would it be possible to see some rig setups? I would love to play with some of your work, like the armgun model and rig, if at all possible :)

  6. Ben says:

    Awesome work… I don’t know how you plan on using the beat up bot, or what you still plan on adding to it in terms of modelling/texturing. As it is, the destruction seems a little too uniform to my eye. Have you considered localizing the damage a little more? (Misc. dents and scuffs everywhere, but strategic larger damage – a bent foot, a missing armor plate, etc.).

    Keep up the good work, guys! You ARE the “make awesome” button.

  7. volkan says:

    i think, for the gun fx, the smoke must appears after the lightening seems produced from burned air and maybe it should be much more thin

  8. Christoph Pöhler aka Dracio says:

    yeahhh wis fing glove rocks

    and it is a differens real between hand you made

    The tranzfoming is Brilliant and the design remins me on these Physics experimens the never wort at ouer school
    maby the shoking is abel to leaf a trail of gloy light behind just for a sec… samefings is misstig

  9. kadeesh says:

    ha, ha, it is firing like a WWI cannon :) Too much smoke, IMHO. I was thinking the guns of the future are more Eco … :D

  10. ZetShandow says:

    In the gun shot video, it’s cycles or blender internal?

  11. 3pointedit says:

    I note that the bokeh seems to have got a chroma key haircut (hard edge). Are there issues with fall off in keys edges? Soft focus and motion blur are often the hardest overlays to get right.