Got bones?

by - 2012/03/28 13 Comments Rigging

So the rigging of the Robot is going well.

595 bones and counting! Any bets on how many it’ll have by the end of it all?

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edit 7pm same day: now at 637

Really Far Behind the Scenes

by - 2012/03/26 29 Comments Uncategorized

Can I in good conscience suggest you watch this video? No. And yet- it is here.

13 minutes of almost completely unedited Mango action; mostly filmed during times that have almost nothing to do with mango, and featuring an absurdly disproportionate amount of Ian’s face.

May I present:

Really Far Behind the Scenes

Update libraries script

by - 2012/03/25 3 Comments Development

Hey there!

Just wanted to share one script which might be useful for almost everyone (and after some further improvements for everyone :)

This script checks which files in svn repository were moved/renamed using `svn mv` command and updates paths used by data blocks in all blend files from this repository preventing “dead links” and manual work to repair all this stuff.

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Studio Hardware

by - 2012/03/25 34 Comments Development, Production

Hello everyone,

Apparently you can’t do a computer graphics without using computers. But which exactly computers and how much of them we’re using?

Couple of different hardware configurations are used in the studio by artists and by renderfarm and this short post is devoted to describe which exactly hardware configurations we’re using for Mango project. As an addition there’re benchmark result of CPU and GPU rendering on that systems provided at the end of this post.

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Weekly – March 23

by - 2012/03/24 29 Comments Artwork, Production

This is only the 2nd weekly presentation of the team, and we’re already getting glimpses of how the film will look like! Ian and Jeremy have been doing crazy stuff on animatics already! The whole team’s been working great last week; concepts, training dvd work, animation tests, modeling, and even work on an auto-run Blender demoloop for HP (Francesco will post this soon).

As usual I’ll just grab from the weekly presentation folder. The artists themselves will update with more elabortated posts here.

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Production update & HP sponsor!

by - 2012/03/22 15 Comments Artwork, Production

Everyone’s busy, no blog posts is always good news (unfortunately for you guys out there!). The team spirit is awesome amazing, very inspiring, it tops any project before! It’s probably a bit thanks to the kick-off workshop, but also because we have an amazing talented and well fitting team together.

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Amsterdam photo refs

by - 2012/03/21 7 Comments Production, Random

Here’s a small selection of the thousands reference photos shot during the last weekends.

Boats, bridges, canals and the Oude Kerk, of course. but also many refs from the architecture and design of the Amsterdamse School (1910-1930~)

Especially interesting are the street furniture pieces (like the electrics box and the street-lamp in these pictures ) partly used directly as typical dutch environment props , but also as a base to build sci-fi and tech pieces (some of those shapes and geometries seems made just for that !)

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Sample Chapter from “Track Match Blend”!

by - 2012/03/21 6 Comments Random

For all of you who are already waiting for  too long for the Track Match Blend DVD here is a little preview chapter about using manual undistortion for a better camera solution and using reference images from Google Maps to check if the solution makes sense.

I am working hard to finish the DVD within the next days! Sorry for the delay!
:)

Here’s the link to footage and blendfile:
download.blender.org/ftp/incoming/libmv/sebastian/using_reference_material.zip

Blockheads.blend

by - 2012/03/20 15 Comments Rigging

Due to popular demand, and us being the sharing type, here is the blockheads file for your amusement!

BlockHeads_Release.blend

There is a readme text inside the file that explains the particulars of them all.

Now go out and make us some funny blockheads skits!!!

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Edit: People were having crashes with the file, possibly due to different versions of blender. This file *should* be ok!

BlockHeads_Release2.blend