Kickoff Workshop: Day 5

by - 2012/03/09 54 Comments Production

BAM! Here we are, the finished kickoff film, only 5 days after starting.

Is it perfect? Nooooooo- we’d tweak this thing forever if we could- but we finished all the big stuff, and made a short film!

Today was a day of last minute tweaks and battling the render farm. At one point we had every computer in the place up and running rendering shots, along with the render farm. I suspect we would have been rendering on folk’s cellphones if we could.

Francesco is going to be cleaning up the SVN database this weekend, and we’ll be putting that all up for all of you to browse! The models and everything we made will be going up then as well.

We’re also going to be rendering a full HD version of this thing over the weekend. We ran into deadlines (as can happen! When render farms! Are! On fire!)- so some of this stuff is only 50% full res (nothing you’d miss on YouTube, probably :P). But yeah, the “Official Artist’s Version” is coming early next week.

And with that- it is time for dinner! And Mango proper! Because, just again, this isn’t Mango! It’s a short kickoff project to test the pipeline and get to know each other and figure out what needs to be worked on! And pester Sergey with requests! 

Kickoff Workshop: Day 4

by - 2012/03/08 42 Comments Production

Quit blender!

We’re releasing today’s video amidst quiet protests from the team. Once you get this close to done, it’s hard to release it before it’s all polished and perfect (and understandably so! The closer we get to the end, the harder it is for the community to know what’s done or not). But! We’re uploading the video every day, and here’s where we’re at! As usual, lots of shots are actually further along than they appear; most all the destruction simulation and shards are completed- they just aren’t rendering at the moment.

A lot of work left for Friday, but definitely manageable! We’re making sure everything necessary is being sent to the render farm tonight, so we can lay in the image sequences tomorrow! We still have one shot left that really needs a bit of work, but with everyone working together tomorrow morning, it should totally come together.

Stay tuned for the final!

For all those confused:

by - 2012/03/08 22 Comments Production

The movie we are currently making isn’t Mango! Mango is going to take us more than a few days!

We’re currently doing a 5 day kickoff film to work through the entire pipeline- the end goal hopefully being that all those mistakes and lessons we’d have learned from Mango, we’re making and learning now. It’s also cool from a momentum aspect (us artists would spend the first 5 days just calibrating our monitors, if we got the chance)- and gives us a much better sense of perspective in terms of time estimation. We’re learning first hand how long certain tasks take.  Just a sec- lunchtime.

Back! To see the original script and Ton’s initial announcement, check here!

So yes, full fledged Mango pre-production continues next week! If you check back later today, you’ll see some cool robot-y updates.

Kickoff Workshop: Day 3

by - 2012/03/07 30 Comments Production

Day 3!

The hump! Everything’s coming together, but we’re at the dangerous point where we go, “Psh! Filmed and edited in 2 days! We have nothing but time!” I suspect we’re going to wake up tomorrow, look at everything that’s left, and start sprinting.

Totally amazed by everyone’s skills today. Destruction and dust simulations, tons of motion tracking, even more bug fixes, insane compositing- it’s wild. And I’m not just saying that in the polite, “Go team! Everyone’s great!” way- no. My day was a daze of revelations and discovery!

And the Video Sequence Editor is surprisingly awesome!

Huge CG jump coming tomorrow!

Below is my current wallpaper.

Kickoff Workshop: Day 2

by - 2012/03/06 31 Comments Directing & writing, Production

BAM!

So we filmed the script this morning. The current edit is looking pretty darn similar to the animatic from yesterday (with a few minor exceptions). Everybody was awesome! This is a pretty incredible team.

Destruction simulations, amazing robot texturing, 3d motion tracking, editing, great animation, and insane bug fixing abound! The film has really taken shape- but tomorrow the CG shots should really start looking closer to finalized! Also! Getting audio locked down!

If this is where we’re at by the end of the 2nd day, with any luck we’re going to be able to do all the polishing we need!

Kick-off week

by - 2012/03/05 32 Comments Directing & writing, Production

Kickoff meeting!

Monday morning, 10.00h. I delivered a script to the team, which they’ll have to turn into a short film within 5 days. Premiere will be here at 18.00h friday, on youtube an hour later! The process of making it will be shared as open as possible. So: here’s the script already linked to the right. Written by yours truly, playing here in the Blender Institute! By the end of the day it should become a full storyboard and shot breakdown.

Tony Mullen will be here filming to deliver a documentary making-of!

Nicolo, Kjartan, Francesco arrived. First day together!

by - 2012/03/04 24 Comments Production

No blog updates? Unfortunately that means we have loads of fun together! It’s now sunday afternoon and it’s the first time in 2 days I can sit down a while and check the web and email and this blog! Here’s quick bullet point updates:

  • Everyone’s installed in a room in a cool appartment. Especially the one in the canal area (at Keizersgracht, awesome views) will make your Dutch friends green with envy!
  • Yesterday Ian and David presented their mindblowing storyboards and script. For the team it was the first time they saw the entire story worked out visually and in detail. Lots of questions, many open (design) issues to tackle, definitely a lot fun ahead! There’s shots in this film that’ll become epic & iconic :)
  • We then went for the ritual after-weeky ‘beer at the windmill’ and ‘dinner in thai’ evening. Many more to come!

Right now:

  • Sergey is doing is Russian citizenship duties! He’s now on a train to The Hague in Amsterdam to vote.
  • Sebastian is doing recordings for the Track Match Blend DVD here.
  • Francesco is finishing his Animation Mentor homewerk.
  • David Revoy is at Schiphol airport waiting for this flight back to Toulouse.
  • Kjartan and Ian are on a bicycle trying to find the bridge over ‘t IJ to the northern part of Amsterdam, enjoying some nature.
  • Tonight Rob will bring the *horrible cheesy funny* Amsterdamned movie, to have a film evening with the guys.
  • I’m going to write a funny silly short script to present tomorrow morning to the team; they’ll have to execute & finalize it in 5 days as getting-started workshop!

(BTW: it seems nobody is smiling at the pictures, but that’s a coincidence :) I’ve just done quick snapshots yesterday, didn’t want to miss a second).

-Ton-

Open or closed?

by - 2012/03/02 97 Comments Production

In a previous post people mentioned they’d hate it if we would give too much away here. I realize there’s a certain level of fun getting a surprise when you watch a film. However, this is also a making-of blog… so how will we balance sharing here? Here’s a couple of suggestions to promote more openess for Mango than previously for Durian/Peach/Orange.

1) Organize external help

If we want help from the outside world again, we should be able to talk about what we’re making, right? For example, we can really use help with props again (real ones and cg ones).We will have complicated vfx challenges to tackle as well – not only in smoke/fire sim and with fracture. Discussions and reviews – what to film in a studio, what to do on a film set in town, and what we’ll rely on to do “in post”- would be great to share here with an audience too.

2) There’s a lot of fun to share

We are going to talk to the costume designer, there’s going to be a casting stage – and we’d like to introduce the characters here – and we’ll do filming on public locations (and will also allow visitors on the set). We will be doing storyboading, animatics, test renders, experiments… if we have to think twice before sharing anything the threshold for posting here will get higher and it’ll result in only very few posts.

3) Low posting threshold = more involvement = less frustrating crits

I think that a higher level of openess here will also work very well for the team. During Sintel, the quite critical blog following we had was often spoiling the fun and interest to post here. We should be able to post unfinished work-in-progress here without immediately getting flooded with (constructive but) negative reactions. I think that can best be tackled by posting much more, allowing followers here to track actual progress and get involved in the process that way.

4) Process of film making is coolest thing ever!

The process of making a film is much (much!) more rewarding than watching it; even when you can only witness it from the outside. Also when you already know everything (like me), it is stil a mystery how the film will actually look or work in 6 months from now. This is a gradual process of small steps during a long period… and actually we only know if it works in front of an audience in a theatre!  Further, even though I’ve seen ED, BBB and Sintel like a 1000 times, I can still enjoy watching it. Having seen it grow and come to existence only makes watching it more interesting. Every time.

Realize that you already knew the story of a lot of movies you’ve enjoyed. Lord of the Rings, Titanic, TinTin, etc. Did it spoil the fun? Wasn’t it much cooler to watch how the filmmakers solved things in the end?

Anyway! Feedback welcome :) The team will be arriving today and tomorrow, and after next week we should together make a good decision on what to keep hidden, and what to share. Personally I think we could share much more than we did for Sintel. Just not the final edit and script itself.

-Ton-