My first week was focused on getting familiar with the production pipeline and structure. I also worked on lighting the amazing dome environment. Starting out a bit slow at first, thanks to a few great additions to Cycles by Brecht things were picking up speed! Spot lights were added to Cycles: and thanks to border rendering in Camera View we can now quickly render portions of our viewport at a higher sample rate.
Further, I started working on the holographic bubble of science-ness:
it’s a fairly straight forward setup using animated materials and modifiers to distort a wireframe sphere. the final test render uses 3 render layers:
- Blender – Internal Bubble graphics
- Cycles – Old Amsterdam
- Cycles – Dome