The detail in the Quadbot is starting to get a little crazy. With each step up in the model’s detail, the rigging has to be matched. With the rig getting up towards almost 800 bones, its starting to show, and the model isn’t even finished yet. I also set myself a challenge of trying to keep away from major mesh deformation (apart from the pipes).
There isn’t a single Armature modifier on this yet.
This walk cycle doesn’t even show off half of the total amount of movement or moving parts, but its still pretty cool. Next week I’ll put up a more detailed look at the rig so far, showing more of the little tweaky bits (and to show why there are ~300 bones for his 4 eyes). There’s also a render of this cycle on the farm that hasn’t finished yet, but i wanted to get something up to show before the weekend.