Here are the tips and rules I set for my storyboard workflow on the Mango project. For the past project Sintel, I decided to make it on traditional ( each frame drawed on paper ), but as the tools get betters 3 years after, I decided to go with digital storyboarding for this new project. I used Krita 2.4 ( last version, compiled from fresh sources ) as my main tool. Krita’s features presented here are really recent for some and were done on purpose to boost this workflow. But lets starts for now with the spec I use :
It was too hard to finish the storyboard the day before yesterday as we promised: we were fixing the script and the concept-arts while too many new ideas were incoming. But as our pre-production period allow us still around 10 days remaining we decided to take time and enhance all what we can. It’s amazing to work with Ian and we have a very high creative period in Amsterdam now.
Also, this is a perfect time to blog-post older concept-arts. This are ideas we will probably never use; but this not mean they are ‘dead’ concept; if you look for free CC-By concept-art, feel free to give them a try for your own 3D models. I would be happy to see them have a 3D life.