Hi, I’ve been putting together more env-art videos during last weeks , here’s a round-up (2 already posted, 3 new : design, dirtmaps, mapping and stencils)
It’s again a mix of tutorial and diary : in part it’s explaining and telling how scripts and techniques work , in part just recording the process and how i organized my part.
Of course it’s not a full overview off the whole process/project: I stop at the stuff I actually dealt with, other parts/assets share some techniques but are very different in others (like robot -with different use of dirtmaps , painting and box mapping – and church – for the different use of photo textures ), and -about rendering- there’s the whole step of projection / matte painting between the materials I mention and the finished frames, then the aspect of integration with live footage and much more… there’s quite a few tutorials I’d have to see myself! after the rest of the team is done with the project :)
INTRO, OVERVIEW and DESIGN :
TEXTURES; SHADERS and MATERIALS :
Hope you enjoy the videos, the batch-bake and object-pack scripts mentioned in the vids and the 3-steps-blend node for dirtmaps, are available for test on pasteall here (nodegroups and scripts in a single blendfile ) The file is a preview, there’s more work to do on the whole thing (nodegroups, scripts, general workflow ) so I look forward to comments here, then after Mango prob. a thread on BlenderArtist and then getting the scripts in trunk, make more polished test scenes, etc..