The actual work on Mango production started this week, so everyone started various parallel tests, experiments and actual assets for the movie, here are a few:
Quick test for the dome structure :
A technical test for a material in cycles that receives shadows and AO but doesn’t cast (for compositing)
Robot (from ‘Quit Blender’) test in cycles , trying to define the ideal node setup for those dirtmap-and-tileables shaders i’ve posted previously.
Some early planning for the animatic (map from openstreetmaps data) : we have a very ‘real’ and precise set , so a model of it could be very useful for planning -if we get the data easily and without doing crazy surveys ourselves, of course..