Aah, awesome!! Are there any plans of implementing copy-paste for other elements (objects, meshes/ mesh elements, materials) as well? I know we already have ctrl+D and Link/Append, but this is something I’ve really wanted for a while now. Either way, this is pretty darn cool! =)
Wow, so good. This is something I was missing. Would be also interesting to have some kind of appending option as we can do with meshes and other stuff but mainly for compositing nodes which I think is just the only thing you cannot append by now.
Please extend this to objects, particle systems, meshes, materials, & objects(vgroups, etc), and everywhere else that we’d expect this in other modern 3D suites.
Just a node that this wouldn’t get _extended_ to work in other cases, if copy and paste are added in other areas, it would get written from scratch in each case.
Some kind of generic copy/paste buffer is technically possible (encode nodes/meshes/poses etc into some XML text info which could be used anywhere, with the advantage that you could copy between 2 running blender programs), but this is a lot of work to implement and has drawbacks too – basically requires us to have blender-as-text and be able to import/export it, detect blender version mis-matches…. so not sure its worth doing.
@Campbell I would actually vouch it would be useful to have; if not simply because people would expect it to be there. I would love to simply be able to copy whatever model I have, open a new .blend file and paste it in. Assuming I won’t want it linked in, this would save that extra step of going to file > Link/Append > browse for file > browse for data. Seems small enough (and probably is), but considering Blender is so hotkey-based I was personally very surprised ctrl+C/ctrl+V didn’t work when I started out, as I’m sure others were too.
Also, with copy-paste already in for UI values, wouldn’t you agree a full integration would look nice? ;) [/pitch]
Why xml? why not just .buffer.blend? For .blend files is already version checking/compatibility and type verification is very easy in this case. So on copy put data into buffer.blend on past get it. Or am I lose something?
I have a question, why don’t my frames alter color (like the ones here) when I change it? Is there a User pref setting for them? All I get is a transparent outline :(
it is alraedy in trunk.
the transparent frames is probably a user pref thing. go to user preferences and in themes change the alpha value for frame node.
My life will never be the same…
Aah, awesome!! Are there any plans of implementing copy-paste for other elements (objects, meshes/ mesh elements, materials) as well? I know we already have ctrl+D and Link/Append, but this is something I’ve really wanted for a while now. Either way, this is pretty darn cool! =)
WOAH!!
@Patrick Boelens
Good point!
We want this for other date as well :]
data* eh those typos xD
I’ll take that ZOMG!!1 and raise you a WOWZERS!!1
AWESOME. It’s always the simple things!
Awesomely awesome! :)
Wow, so good. This is something I was missing. Would be also interesting to have some kind of appending option as we can do with meshes and other stuff but mainly for compositing nodes which I think is just the only thing you cannot append by now.
What a useful feature addition. Thank you :-)
Please extend this to objects, particle systems, meshes, materials, & objects(vgroups, etc), and everywhere else that we’d expect this in other modern 3D suites.
Thank you again Luka & Campbell!!
Just a node that this wouldn’t get _extended_ to work in other cases, if copy and paste are added in other areas, it would get written from scratch in each case.
Some kind of generic copy/paste buffer is technically possible (encode nodes/meshes/poses etc into some XML text info which could be used anywhere, with the advantage that you could copy between 2 running blender programs), but this is a lot of work to implement and has drawbacks too – basically requires us to have blender-as-text and be able to import/export it, detect blender version mis-matches…. so not sure its worth doing.
@Campbell I would actually vouch it would be useful to have; if not simply because people would expect it to be there. I would love to simply be able to copy whatever model I have, open a new .blend file and paste it in. Assuming I won’t want it linked in, this would save that extra step of going to file > Link/Append > browse for file > browse for data. Seems small enough (and probably is), but considering Blender is so hotkey-based I was personally very surprised ctrl+C/ctrl+V didn’t work when I started out, as I’m sure others were too.
Also, with copy-paste already in for UI values, wouldn’t you agree a full integration would look nice? ;) [/pitch]
Why xml? why not just .buffer.blend? For .blend files is already version checking/compatibility and type verification is very easy in this case. So on copy put data into buffer.blend on past get it. Or am I lose something?
Don’t get the necessity to convert in text the structure for copy and paste: when you are copying-pasting images don’t think that is text!
I believe this is the script you are looking for -> http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/3D_interaction/CutCopyPaste3D
I assume it will be integrated once any bugs are worked out
Wow, at last no more grouping for duping!
I have a question, why don’t my frames alter color (like the ones here) when I change it? Is there a User pref setting for them? All I get is a transparent outline :(
it is alraedy in trunk.
the transparent frames is probably a user pref thing. go to user preferences and in themes change the alpha value for frame node.
Oh and is this commit going into trunk? If it has which number?
This is so great! always wanted that!