At some point we’re going to be switching between the live footage and some holographic representations of the scene.
So nice and quickly, using the footage as a background, I animated our old holo blockheads to match the acting as well as needed. As the actors didn’t really move from the spot and and the camera was (mostly) static, it was nice and easy, and I didn’t need any help from the tracking software.
(this isn’t the camera angle we will be using, this was just to get the acting matched up)
And again without the backplate
A little later Andy will work his magic and make the characters look awesome and holographicy.
Who needs mo-cap :)
Mo-cap is for losers!
I’m a loser! Can I have a budget mocap solution in Blender? :P
I’m a loser too!
I can’t wait to be a loser!
When will I be a loser?
Definitely im part of a looser that consider mocap are saving time that allows us to perfect the other part of the animation for instance rendering… but probably jeremy hasnt found a mocap called “mango – bridge scene” that miraculously fit perfectly the footage so :)
in that particular case I think they haven’t so much choice , how do you match real actors moves with mocap’s ones taken in studio ? by the way, well done, I’m looking forward the next step of rendering / compositing…
I am loosing something too!
The title of the movie. What is it going to be?
And next project, please “Ampalaya”
mocap not need it! Only patience and lots of teamwork, suddenly the work will be great!