Half of it is random stuff from the sets. Don’t worry, we rescued the more exciting props like Sebastian’s trackers and Jeremy’s gun! We’ll enjoy a couple of slower days here during weekend, monday kickoff of the 2nd half of Mango: make the vfx :)
Half of it is random stuff from the sets. Don’t worry, we rescued the more exciting props like Sebastian’s trackers and Jeremy’s gun! We’ll enjoy a couple of slower days here during weekend, monday kickoff of the 2nd half of Mango: make the vfx :)
U should have kept for ebay auctions
Sure !
Everything is collector !
Thanks for all your coverage so far, looking forward to more technical 3D stuff, too. You guys are really doing a fantastic job.
Hmm, maqybe you should sell some of these things at eBay…
I think there are some sthings, which I woud buy..
What’s in the bags? :P
Btw, could you do a video/blogpost on converting the F65 files? I heard that the F65 viewer software doesn’t export video formats, so you need to all convert all footage into image sequences and batch convert them into .avi files for offline editing, right?
And what’s the computer-in-a-suitcase apparatus on this photo: /wp-content/uploads/2012/05/11.jpg ? A recorder of the HD-SDI signal from the camera for easy playback?
Just out of interest what does the office use to make sure the monitors are properly calibrated (color wise)?
Spyder or another hardware/software solution?
Currently we don’t really calibrate in any specific way. That might change once there is support for better color management in Blender
At least ICC color profiling for sRGB would be a good start, so when you display a normal sRGB image on your monitor it’s accurate. This is simply the standard for normal computers.
A CMS and LUTs let you emulate and convert all kinds of stuff, but for that you need to have the basics as good as possible in order to know what you’re doing.
I guess your Eizo monitors are not too far off already, but please check it and adjust it, at least for the texture, lighting and compositing guys.
Agree.
That’s mandatory even if you’re outputting to sRGB. You have to make sure your screen is actually showing sRGB and not something else.
And now there is open hardware to do that!
http://hughski.com/index.html
A Colorhug, argyll and dispcalgui installed and you’re good to go :)
I bet Richard Hughes wouldn’t mind about sponsoring the project with a free colorimeter.
Just a simple question from me: can you buy ‘greenscreen’ green from the paint shop? I’m assuming you painted that board yourselves… Or is it more about how you light it rather than the specific shade of green?
Looking forward to seeing your node setup for greenscreening :)