Got bones?

by - 2012/03/28 13 Comments Rigging

So the rigging of the Robot is going well.

595 bones and counting! Any bets on how many it’ll have by the end of it all?

——-

edit 7pm same day: now at 637

  1. Gianmichele says:

    Just to be evil, don’t rig anything, not even IK. Let the animators do everything with FK, one bone after the other…ahahah (poor Francesco!)

  2. stephen says:

    Working on rigging a robot myself actually, using additional bones to deform some loose wires hanging between joints. Blender rocks my socks!

  3. Ben says:

    Animation tests? This looks awesome.

  4. Christoph Pöhler aka Dracio says:

    Very Impressiv

    Robots are one of the Must complexest things in Rigging
    My first Rigg wase a Robot an I NEVER finish him… :(
    Where you abel to make the Job easier? Bye Unsing one phneumatik Rigg multibel Times?
    and are youe Using an Armature Modifier or are thead all Singel Objekts…???

    the eyes look very complex… a luky guse thers a Camera Blend under the glass…????

  5. kaisaki1342 says:

    I would never be able to have patience to rig such complex stuff. ><. Much respect to you guys.

    I only rig simple cartoon human mesh and even that I lose patience when bones started to be too many. ^^

  6. Hubberthus says:

    Oh God! I would never ever want to rig that thing, respect!

    Why there are so many bones for the lamps at the front?

  7. “Any bets on how many it’ll have by the end of it all?”
    Usually is half of anything we had before understood that it could be done in a simpler way :P

  8. Aaron says:

    “595 and counting” – sounds like a couple too many. I’m sure I’ll understand when seeing animation tests and stuff. I wouldn’t like to have to fiddle with even the 58 bones though! xD

    I see there’s a lot around the head and ‘eyes’. I’m really intrigued to see how this little beasty animates.

    Keep rocking! :)

  9. hetors says:

    On a rig, that we made, we reach an average of 260 bones per character but… 595!!, that’s too much.

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