The video has nothing to do with the rest of this post :P. I was sketching “defensive tombstones”, and Sebastian walked by and said, “I have the perfect shot tracked for that!” so I threw some in! I’ll wait to develop them until we know if we have a specific place for them, though.
It’s also the first video on our new Mango-Specific YouTube channel. There are some videos we want to post, but aren’t really deserving of the massive traffic the BlenderFoundation channel gets, so it’s more for scraps and the like. If that’s your thing, though, feel free to subscribe-or-whatever.
Anyway! Anyways? Anywaying?
We’re going to be using most of the models-in-progress ‘as is’ in order to start the animatic, but before we do that, I’m editing down the storyboards into a loosely timed deal to try and give us an idea of timing. This means that by the end of the day, we’re going to have a film. Not a finished film- but all the shots will be in there. Then we get to spend the rest of the project making them look great! It’ll be interesting to see how the initial timing estimates compare to the final; I suspect I’m cutting a lot of shots a bit short. Seeing it as a sequence of shots like this, it’s more like a comic book than a film, so a ‘see-one-image-move-onto-the-next’ pacing inherently feels more natural than one that actually gives actors enough time to complete all their actions.
There are definite pros and cons to having the film this well locked down so early. For sure, especially after we get the whole animatic done, we’re going to know exactly what we need to move forward, and will be able to block out scheduling for every single aspect of production/post. For example, we’ll know exactly what parts of the church we need to measure, to avoid wasting anyone’s time.
It can also make things tricky, though. In a way, we had a lot of shot selections locked after just a few days of madcap work, meaning we’re working an awful lot on CG models/environments and the like, and surprisingly little on actually designing the flow of the film. We’re still going to be able to treat it as an evolutionary process though, and as long as each iteration is improving upon the previous, we’re on the right track! After seeing all of these assets come together, this is going to be an absolutely killer animatic :D