This is the 2nd in a series of videos about my environment art work on project Mango (wait! – actually: Tears of Steel ! )
It’s an overview of: dome models library, tileable and specific textures and the greeble kits.
For the actual modelling and texturing there’s lot more to say, specific videos will follow, on individual areas and topics.
This mainly is about the assets organization: naming, grouping and linking: how i split things into scenes, named objects and materials to sort them, grouped objects so that they could be used as detailing greeble or as set pieces to link the sets into the final shots.
Of course: the whole assets management pipeline is much bigger than what you see here Plus, things are still evolving and being optimized during production and creation of actual shots, other team members like Francesco Siddi and Sebastian Koenig have a better technical/organization overview and know the pipeline way better than me.
Still this will be useful for modellers and texture artist looking for infos on how to sort and manage their assets.
Hope you enjoy the video! More next week!