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	<title>Comments on: Quadbot Shading</title>
	<atom:link href="http://mango.blender.org/production/quadbot-shading/feed/" rel="self" type="application/rss+xml" />
	<link>http://mango.blender.org/production/quadbot-shading/</link>
	<description>Mango Open Movie Project</description>
	<lastBuildDate>Sun, 19 May 2013 04:43:28 +0000</lastBuildDate>
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	<item>
		<title>By: Nikolaus Gradwohl</title>
		<link>http://mango.blender.org/production/quadbot-shading/#comment-4183</link>
		<dc:creator>Nikolaus Gradwohl</dc:creator>
		<pubDate>Fri, 27 Apr 2012 04:00:03 +0000</pubDate>
		<guid isPermaLink="false">http://mango.blender.org/?p=1961#comment-4183</guid>
		<description>I had exactly the same gimp+tablet problem - I fixed it by upgrading to Gimp 2.8rc1</description>
		<content:encoded><![CDATA[<p>I had exactly the same gimp+tablet problem &#8211; I fixed it by upgrading to Gimp 2.8rc1</p>
]]></content:encoded>
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	<item>
		<title>By: Iso</title>
		<link>http://mango.blender.org/production/quadbot-shading/#comment-4163</link>
		<dc:creator>Iso</dc:creator>
		<pubDate>Thu, 26 Apr 2012 16:23:30 +0000</pubDate>
		<guid isPermaLink="false">http://mango.blender.org/?p=1961#comment-4163</guid>
		<description>Awesome, Blended box mapping!  I first learned about it a few years back from a Gnomon training video on hard surface texturing by Neil Blevins.  He also describes it on the tutorial section of his webpage (http://www.neilblevins.com/cg_education/cg_education.htm).

I&#039;m very excited to see that your workflow involves general texturing (blended box maps, dirt maps, etc.) overlayed with specific texturing (UVW maps).  This is such a powerful workflow.

I&#039;m also very curious to know how you went about building a blended box map shader in Blender.  I&#039;ve had success implementing it via nodes in Blender Internal and Cycles.  I&#039;m just curious to know how you did it.  Maybe, it&#039;s a better approach that I could adopt for future projects.

Well done.  It is evident by your work that you are a genuine asset to the Mango team!</description>
		<content:encoded><![CDATA[<p>Awesome, Blended box mapping!  I first learned about it a few years back from a Gnomon training video on hard surface texturing by Neil Blevins.  He also describes it on the tutorial section of his webpage (<a href="http://www.neilblevins.com/cg_education/cg_education.htm" rel="nofollow">http://www.neilblevins.com/cg_education/cg_education.htm</a>).</p>
<p>I&#8217;m very excited to see that your workflow involves general texturing (blended box maps, dirt maps, etc.) overlayed with specific texturing (UVW maps).  This is such a powerful workflow.</p>
<p>I&#8217;m also very curious to know how you went about building a blended box map shader in Blender.  I&#8217;ve had success implementing it via nodes in Blender Internal and Cycles.  I&#8217;m just curious to know how you did it.  Maybe, it&#8217;s a better approach that I could adopt for future projects.</p>
<p>Well done.  It is evident by your work that you are a genuine asset to the Mango team!</p>
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	</item>
	<item>
		<title>By: mookie</title>
		<link>http://mango.blender.org/production/quadbot-shading/#comment-4152</link>
		<dc:creator>mookie</dc:creator>
		<pubDate>Thu, 26 Apr 2012 13:26:00 +0000</pubDate>
		<guid isPermaLink="false">http://mango.blender.org/?p=1961#comment-4152</guid>
		<description>How long did it take to render highres? It looks really great, I mean it.</description>
		<content:encoded><![CDATA[<p>How long did it take to render highres? It looks really great, I mean it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gianmichele</title>
		<link>http://mango.blender.org/production/quadbot-shading/#comment-4133</link>
		<dc:creator>Gianmichele</dc:creator>
		<pubDate>Thu, 26 Apr 2012 07:49:18 +0000</pubDate>
		<guid isPermaLink="false">http://mango.blender.org/?p=1961#comment-4133</guid>
		<description>You should really look at the latest animatic ;)</description>
		<content:encoded><![CDATA[<p>You should really look at the latest animatic ;)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: wafa</title>
		<link>http://mango.blender.org/production/quadbot-shading/#comment-4121</link>
		<dc:creator>wafa</dc:creator>
		<pubDate>Wed, 25 Apr 2012 21:52:00 +0000</pubDate>
		<guid isPermaLink="false">http://mango.blender.org/?p=1961#comment-4121</guid>
		<description>Cute. What is his name ?</description>
		<content:encoded><![CDATA[<p>Cute. What is his name ?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: postrock</title>
		<link>http://mango.blender.org/production/quadbot-shading/#comment-4120</link>
		<dc:creator>postrock</dc:creator>
		<pubDate>Wed, 25 Apr 2012 20:37:42 +0000</pubDate>
		<guid isPermaLink="false">http://mango.blender.org/?p=1961#comment-4120</guid>
		<description>Looks fantastic..i really hope there will be at least a closeup in the final film.</description>
		<content:encoded><![CDATA[<p>Looks fantastic..i really hope there will be at least a closeup in the final film.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Christoph Pöhler aka Dracio</title>
		<link>http://mango.blender.org/production/quadbot-shading/#comment-4108</link>
		<dc:creator>Christoph Pöhler aka Dracio</dc:creator>
		<pubDate>Wed, 25 Apr 2012 16:29:41 +0000</pubDate>
		<guid isPermaLink="false">http://mango.blender.org/?p=1961#comment-4108</guid>
		<description>Amasing Texture
what mith be a very good idear is a final test with Tracking and animation...

okay toe be perfectly honest I realy wont to see MORE of the Robot its a wonderfull model and brillant rigg and the paining amsing caus it suports the model and adds the extra &quot;robot in use factor&quot;</description>
		<content:encoded><![CDATA[<p>Amasing Texture<br />
what mith be a very good idear is a final test with Tracking and animation&#8230;</p>
<p>okay toe be perfectly honest I realy wont to see MORE of the Robot its a wonderfull model and brillant rigg and the paining amsing caus it suports the model and adds the extra &#8220;robot in use factor&#8221;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: arkinauta</title>
		<link>http://mango.blender.org/production/quadbot-shading/#comment-4107</link>
		<dc:creator>arkinauta</dc:creator>
		<pubDate>Wed, 25 Apr 2012 16:01:36 +0000</pubDate>
		<guid isPermaLink="false">http://mango.blender.org/?p=1961#comment-4107</guid>
		<description>+1 Here
Box mapping is one of the most useful things for archviz. Eagerly waiting :)</description>
		<content:encoded><![CDATA[<p>+1 Here<br />
Box mapping is one of the most useful things for archviz. Eagerly waiting :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: kjartan</title>
		<link>http://mango.blender.org/production/quadbot-shading/#comment-4099</link>
		<dc:creator>kjartan</dc:creator>
		<pubDate>Wed, 25 Apr 2012 13:53:57 +0000</pubDate>
		<guid isPermaLink="false">http://mango.blender.org/?p=1961#comment-4099</guid>
		<description>QuadBot consist of 554 objects. 1162 objects with all the bolts :P
As far as i know Jeremy is parenting the objects to bones yes.</description>
		<content:encoded><![CDATA[<p>QuadBot consist of 554 objects. 1162 objects with all the bolts :P<br />
As far as i know Jeremy is parenting the objects to bones yes.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Johnny Matthews</title>
		<link>http://mango.blender.org/production/quadbot-shading/#comment-4097</link>
		<dc:creator>Johnny Matthews</dc:creator>
		<pubDate>Wed, 25 Apr 2012 13:34:14 +0000</pubDate>
		<guid isPermaLink="false">http://mango.blender.org/?p=1961#comment-4097</guid>
		<description>Are the parts of the quadbot individual objects grouped and parented and rigged and such, or is it one mesh with many parts?</description>
		<content:encoded><![CDATA[<p>Are the parts of the quadbot individual objects grouped and parented and rigged and such, or is it one mesh with many parts?</p>
]]></content:encoded>
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