Tomorrow is June 1st, the start of the second 3 month period, aimed at completing this film. Looking back on the past months I can be very happy already, it’s been a blast and I think we’ll survive well, especially because two new team members are going to strengthen our work force!
Andy Goralczyk: lighting design & compositing
Roman Volodin: vfx artist and animator
We’ll say goodbye this weekend to one team member who’s 3 month period ended:
Nicolo Zubbini: 3d modeling
Nicolo has been modeling and texturing tremendous amounts of environments and 3d models, he’s been great! I’m happy that we can afford him to continue work from home an extra month on finishing more props especially.
Last 10 days we’ve been testing our pipeline on a number of shots (the scientist shooting scene). That’s been extremely useful! And as expected, it didn’t go half as good as we expected even! :) Main bottleneck still is masking and keying (and other tools for cleaning footage). Slightly holding us back is the new compositor and Cycles – but that’s being worked hard on.
We also found out today that the preferred pipeline for linking/sharing data among Blender files won’t work without bad hacks. That went back to the drawing table as well – mostly because you cannot localize (“proxy”) efficiently yet.
The image here is the proposed rough scene planning now. In five big categories we’ll complete this film. Individual scenes/shots and tasks get added next week. I need Ian to return from his break in Seattle to confirm the final edit! Laters :)