Tears of Steel costumes exhibit

by - 2012/09/12 8 Comments Artwork

The renowned Gallery of Contemporary Art W139 has invited fashion and costume designer Pablo Londono Sarria to exhibit his work for Tears of Steel. He will show his costumes, movie frame prints, and a collection of the props for the film.

The gallery is located very close to the “Oude Kerk” in Amsterdam – the location where our film takes place – in the middle of the Red Light district! Title of the exhibit is “Warriors at the Edge of Time”. The exhibit opens friday 14 September at 1600h.

http://w139.nl/en/article/20980/warriors-at-the-edge-of-time/

edit: updated with some pics from the actual exhibition!

env art videos roundup

by - 2012/08/17 16 Comments Artwork

Hi, i’ve been putting togheter more env-art videos during last weeks , here’s a round-up (2 already posted, 3 new : design, dirtmaps, mapping and stencils)

It’s again a mix of tutorial and diary : in part it’s explaining and telling how scripts and techniques work , in part just recording the process and how i organized my part.

Of course it’s not a full overview off the whole process/project: i stop at the stuff i actually dealt with,  other parts/assets share some techniques but are very different in others (like robot -with different use of dirtmaps , painting and box mapping – and church – for the different use of photo textures ),  and -about rendering- there’s the whole step of projection / matte painting between the materials i mention and the finished frames, then the aspect of integration with live footage and much more… there’s quite a few tutorials i’d have to see myself ! after the rest of the team is done with the project :)

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Pre-premiere & wrap-up party: 28 August, De Balie

by - 2012/08/01 23 Comments Artwork, Production

Tuesday evening 28 August at 20:30h we’ll do a first official screening of Tears of Steel in De Balie in Amsterdam. This pre-premiere is for invited guests and (DVD) sponsors only! After the screenings (we’ll show it a couple of times) there will be a wrap-up party with the entire crew in De Balie cafe, to enjoy the past 7 months of work here and to say goodbye to Roman, Jeremy, Kjartan, Sergey, Campbell and Nicolo. Four artists – Ian, Sebastian, Andy and Francesco – will be staying during September to prepare the film for the official premiere (online) and the master the DVDs. The online premiere data is not known yet.

If you want to join us this evening; just send me an email with your DVD order number, you then will be added to the guest list. A sponsor can bring 1 guest, but let me know please. :) We have 150 seats, so don’t wait too long.

ton at blender.org

Weekly – July 27

by - 2012/07/28 12 Comments Artwork, Weekly meeting

Yesterday’s weekly meeting we had visitors from Chile, USA and Germany! Always great to get fresh feedback on your work… they all confirmed they were absorbed with what goes on at the screen – even with unfinished greenscreen shots and without (good) sound.

Below the usual random selection of past week’s work:

-Ton-

Farm renders

by - 2012/07/26 16 Comments Artwork

Everyone’s busy… we’re on target to be finished end of August. That’s a mere 5 weeks! Doing interesting blog posts in crunch time is a too demanding; so I’ll just be slamming some stuff online to feed your curiosity :)

Here’s images I copied the past day from our renderfarm UI. It’s all WIP and tests!

Env-art videos: dome library overview

by - 2012/07/16 14 Comments Artwork

This is the 2nd in a series of videos about my environment art work on project Mango (wait! – actually: Tears of Steel ! )

It’s an overview of: dome models library, tileable and specific textures and the greeble kits.

For the actual modelling and texturing there’s lot more to say, specific videos will follow, on individual areas and topics.

This mainly is about the assets organization: naming, grouping and linking: how i split things into scenes, named objects and materials to sort them, grouped objects so that they could be used as detailing greeble or as set pieces to link the sets into the final shots.

Of course: the whole assets management  pipeline is much bigger than what you see here Plus, things are still evolving and being optimized during production and creation of actual shots, other team members like Francesco Siddi and Sebastian Koenig have a better technical/organization overview and know the pipeline way better than me.

Still  this will be useful for modellers and texture artist looking for infos on how to sort and manage their assets.

Hope you enjoy the video!  More next week!