Envs update , with Boats

by - 2012/05/30 14 Comments Artwork

 

More details and textures for the dome ,as usual , but this week i also started detailing the boats:

One is the scientists’ control center boat in the dome,  and the other the flying partyboat.

 

 

The scientists’ boat is almost done modelling, but not textured yet (just base tileables and textured greeble objects ) …for sure it will need some rust leaks and general grime,  possibly not a custom paint unwrap, but a simpler  projection of a good tileable texture.

And, as usual, i’ll use heavily either the batch bake ao script or the  dirty vertex color to generate masks for weathering textures.

 

The party boat instead, is still in the design phase, needs more modelling details , And don’t get confused by the shiny base shaders ! it will be as postapocaliptic as the rest , after texturing.

There are some interesting design questions on this model , so it might still change :  it’s meant to be a very iconic Amsterdam boat , so i made a mix of old barge hull , with a modern tour-boat top structure , and a cabin looking more like the fancy restaurant boats.

It’s also meant to be a crazy flying boat : so it has zeppelin style engines (mounted on a bycicle-like frame :D  ) and towers with speakers and searchlights.

Oh … and to make it all more challenging , this is going to be attacked by robots : so the model must be reasonable for animation and simulation (i hope it is ! it’s very modular)

 

Although these materials aren’t final at all (not much shiny car paint after the apocalypse) the ‘candy’ effect on the engines is working nicely.

Below is the breakdown of the nodegroup-preset i made and used for this render :

I’m using everywhere  these nodegroups containing brdfs, fresnell and everything that’s repeated almost the same in all materials.

Such nodegroups still allow you to tweak sliders in each material, help organize things visually , and should be at least good placeholders for lighting and shading artists who need to work with my models and textures.

Almost 99% of my materials are using a classic diffuse+glossy setup , but the engines use the fancy  “dif+glossy+mirror coat” (a carpaint shader, basically).

If you’re eager to try these, i put a preview blendfile on pasteall , with only those 2 nodegroups :  http://www.pasteall.org/blend/14210

There are many more or less equivalent ways to set up these things : like alternative ways to blend the fresnell .. or control glossy intensity , so i’m interested to hear opinions.

 

  1. Excelente Trabajo says:

    Tengo una duda respecto al renderizado
    las partículas volumetricas, se puede aplicar ciclos?

    • Matt says:

      No todavía. Han dicho que las partículas volumetricas son del renderizo blender (la interna), compuesto con nodos.

      Partículas volumetricas con ciclos está en trabajo ahora. No han dicho cuando nos van a hacer publico está versión.

      -Matt

  2. Christoph Pöhler aka Dracio says:

    very Impressiv…
    wonderfull ships
    the Hoverboot looks like a Tourist tripp for everyone :D
    maybe the need same dirt and rust will it just make it perfekt

  3. Jeroen Mank says:

    I recognise a bit of a tjalk in the party boat. Like most dutch inwater barges tjalks had sideboards instead of a keel, because of the shallow waters. Could be nice if you did somethin wacky with that.
    Some pictures of real tjalks as inspiration https://www.google.nl/search?q=tjalk&hl=nl&client=firefox-a&hs=jBW&rls=org.mozilla:nl:official&prmd=imvns&source=lnms&tbm=isch&ei=Z4XGT7i6NqHC0QWF6JXaBQ&sa=X&oi=mode_link&ct=mode&cd=2&ved=0CFYQ_AUoAQ&biw=1280&bih=770

    • Nicolò says:

      Hi , thanks for the great reference !
      Often a google image search can give you great inspiration material , provided that you know a good keyword that’s not too generic , like the specific dutch name for these boats.

      As for the sideboards , they’re actually there, behind the rear engines , but i will re-work that part

  4. robbielosee says:

    Great to see the familiar canal boats make it into the design! My Mom and I spent 3 days riding around on them after the 2010 Blender Conference. I’m sure many who have visited Amsterdam will appreciate such details.

    Off topic: While riding the boats, I kept hearing “On the left you can see…” and “On the right you can see…” which made me wonder if they were perhaps the inspiration behind certain lines that Proog said in Elephants Dream?

  5. Lyle Walsh says:

    Superb, really getting the feeling for the dome and love the boats! My only worry is that everything is sooooo dark, will we be able to see anything?

  6. Guido says:

    First of all: All looks awesome!

    But I’m also worried about the dark and blurred looking dome – will it stay in that style?

    • ton says:

      Nicolo has his monitor very bright, which explains the dark images :) Further, next week we have two new artists here (Andy and Roman) who’ll be doing light design and compositing for Mango. I’ll make sure they’re using their screens wisely and do calibration checks for renders.

      • EnV says:

        Why not to calibrate Nicolò’s monitor too, then?

        • Nicolò says:

          Hi,
          We’ve been through the modelling phase with uncalibrated monitors (good professional panels, but with stock settings) , then a quick adjust lately for textures and tests …and now that people is dealing with lighting and color grading , calibration will be prety obsessive for them :)

          we did a quick gamma fix some weeks ago , from graphics drivers, which is tricky, infact it was then shifting colors to red , and later also randomly reset to defaults (..gpu drivers on linux..)

          Now that i’m back home i’m again using my trusty Dell, it actually uses the same LG panel as the HP i was using afaik, but after the mess they did with those 1st 12bits panels (the HP ones) Dell started shipping its version with a certificate of being accurate sRGB from factory settings.
          Those HPs and many other expensive pro monitors are terrible without an hw calibration device ..

          And indeed i can see now exactly how dark the dome looks !

  7. goool says:

    esta muy oscuro todo

  8. MrNoodle says:

    So when can we expect the trailer ?

    End of June perhaps ?

  9. Lyle Walsh says:

    Beer Bicycle! I just read about them, what a great idea, perhaps mango could use one, just for Party Purposes mind you!

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